AI Insights · Timothy · July 2025
Top 5 Paid Games Performance on Unified Platform in Australia: Q2 2025
Explore the performance trends of the top 5 paid games in Australia during Q2 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top 5 paid games on a unified platform in Australia showcased some interesting trends. Here’s a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Minecraft: Dream it, Build it! by Mojang saw a peak in weekly revenue reaching approximately $132K in mid-April. However, it experienced a gradual decline towards the end of June, ending at around $62K. Weekly downloads started at 5K and showed a slight decrease, stabilizing around 4.5K by the quarter's end. Active users fluctuated, peaking at over 52K in mid-May before settling at around 47K.
Balatro from Playstack Ltd maintained steady weekly revenue, peaking at approximately $9.3K in mid-April. Downloads were relatively stable, averaging around 750 per week. Active users showed a peak of over 9.1K in early June before declining to about 7.1K by the end of June.
For Bloons TD 6 by Ninja Kiwi, weekly revenue peaked at around $9.5K in mid-April, with a noticeable dip in May before rising again in June. Downloads were steady, averaging around 2.5K weekly. Active users remained consistent throughout the quarter, around 33K.
Stardew Valley by ConcernedApe showed a modest increase in weekly revenue, peaking at approximately $2.5K in late April. Weekly downloads were stable, hovering around 500. Active users maintained a consistent range of around 2K.
Finally, Solitaire by MobilityWare experienced a gradual increase in revenue, reaching a peak of $1.9K at the end of June. Downloads fluctuated slightly, peaking at over 7K in April before stabilizing around 5K. Active users saw significant growth, beginning at 79K and peaking at over 88K in late June.
For more detailed insights and trends, visit Sensor Tower’s platform.